In the last post of our media and entertainment blog series, I highlighted the fact that now almost one-third of U.S. mobile web traffic is driven by the Facebook mobile application.
What that means for content publishers is that they have to focus on tailoring their content for distribution and consumption on the Facebook platform.
The prominence of the Facebook mobile application begs the question: Can media brands do well with their own applications and drive the audience to these branded experiences?
Media Brands Must Have Distribution Options
The Atlantic’s Alexis C. Madrigal highlighted the dependence some media brands have on Facebook by using a farm analogy:
Digital media companies have grown reliant on Facebook’s powerful distribution capabilities. They are piglets at the sow, squealing amongst their siblings for sustenance, by which I mean readers. Think about how this weakens the basic idea of a publication.
Bleacher Report’s Chief Content Officer Rory Brown tells Digiday in a recent interview that the sports site is looking beyond optimizing content for Facebook because the social media platform could change its algorithms which would impact its ability to reach audiences. Brown to Digiday: “You want to establish as many traffic channels as possible. If Facebook or Twitter made some kind of algorithm change, it would affect us too, but not as much as some of the others.”
Bleacher Report seems to be getting it right: 40 percent of its traffic comes directly to the site while it’s also the eighth most shared publisher on Facebook, according to the latest Newswhip/Spike data for January 2015. That means Bleacher Report will be able to get to the one-third of the audience who use Facebook as its gate to the mobile web, while also having a direct-to-consumer relationship via its site. Contrast that with Buzzfeed, who just announced that only 5 percent of 950 million monthly video views happen on its own site.
Mobile Apps versus Responsive Design for Mobile
Beyond delivering content via the Facebook mobile app, what kind of mobile experience do you deliver to keep people engaged with your media brand’s content on their device? A responsive mobile optimized site or a mobile app?
Most media companies today offer both experiences for consumers. A responsive site means the media company can deliver an experience that is not dependent on any particular mobile operating system or web browser. The digital experience should display and work in a beautiful and consistent manner across devices.
It may cost more to develop and deliver an app that works on various mobile operating systems, yet applications allow a push environment for media companies to broadcast to audiences. An application will inform an audience with a constant stream of new articles, videos, podcasts, or slideshows. In addition, app notifications will remind audiences of social engagement around content - e.g. new likes, shares, and comments - which encourages fans to join in on the conversation in the brand’s app.
The NextWeb took a nice in-depth look at why each channel - responsive web and native app - are both important.
Monetizing Media Apps - Tens of Billions of Dollars
There are several ways media company apps can be monetized. They can be subsidized with in-app advertising revenues, or money can be earned by charging consumers for the initial download. Some apps have a recurring subscription cost. Regardless of the path to make money, there’s a lot of it being made. Research by Asymco shows that just the iTunes Store alone brought in $10 billion in revenues for app developers in 2014. That’s more than the US box office take for the year.
Asymco Chart Showing App Sales on iTunes overtaking the U.S. Box Office Revenues
An app allows a media brand to create more interactive calls to actions (examples: voting, sharing, rating) that creates a deeper set of user behavior data. Such user data can be leveraged to personalize a media experience. NBCUniversal just rolled out an app that packages 40 years worth of Saturday Night Live content. By learning what skits you like to watch, your favorite comedians, characters, and seasons of SNL, the app will then personalize your experience by choosing specific videos from the some 5,000 plus pieces of content. Advertisements in the new SNL app will also be tailored to an individual's viewing experience creating more high value advertising opportunities for NBC. Even though the app is free, it’s a revenue generator.
Media Companies Missing from Top App Charts
In 2015, major media brands are missing from the top downloaded or accessed apps. Again, a majority of the media content is accessed via the Facebook app. No traditional media company ranks in this list of top mobile apps, created by Comscore from mid 2014. The Weather Channel (disclosure, an Acquia customer) is a media company ranking at #15.
Still this Comscore data does not paint a complete picture of how media companies are performing in the marketplace for mobile apps.
Media Companies Must Gamify Their Brands
App Annie has the most detailed app analytics data and it’s worth visiting their charts on a regular basis to look for break out hits and how media companies are faring with mobile.
Taking a look at the stats around February 20th 2015, App Annie shows Warner Bros has the #3 downloaded app: a trivia game called “Heads Up”. The app is featured on Ellen DeGeneres’ Ellen TV show which is also produced by Warner Bros.
The Warner Bros produced game launched in 2013 and is obviously doing well almost two years on after launch, in part because you can keep buying new trivia categories to keep your game playing activity fresh. It’s also really intriguing to see a TV personality who is owning a top downloaded and top selling app and that the app itself is owned by their employer, the TV studio.
But looking at the overall App Annie stats, Warner Bros appears to be the only traditional media company with a top 10 app on the iTunes or Google Play store charts. Beyond Facebook, Instagram, and YouTube, game developers like King Digital with it’s line up of Candy Crush games, or Mojang with it’s Minesweeper game, are the winners on the charts.
App Annie Store Stats Top iOS apps for February 20th. Note only one traditional media company, Warner Bros, has a top selling app.
App Annie Store Stats Top Google Android apps for February 20th. Note only one traditional media company, Warner Bros, has a top selling app.
Microsoft saw Mojang’s success with the Minecraft game and wound up buying the company for $2.5 billion in September 2014. Big Fish Games which also appears on the App Annie Store Stats February 20th top apps chart for its mock gambling apps like Big Fish Casino, was bought by Churchill Downs last year for $885 million. The company is an owner of famous horse racing tracks like the famous Kentucky property Churchill Downs and also owns casinos and other gaming properties.
Obviously, the company saw how gaming is dominating the world of mobile apps. I expect to see traditional media companies to buy some of these mobile game developers to enter this lucrative app market, which again just for Apple iOS apps sales alone was $10B in 2014.
For example, just recently major TV and film studio Lionsgate invested in game maker Telltale Games, rumored to be a $40 million stake. Telltale also licenses TV show content to create games, for instance titles based on AMC’s “The Walking Dead” or HBO’s “Game of Thrones”. Tech news site TheVerge hints that Lionsgate will move beyond simply leveraging Telltale to make games based on their own content and push the game maker to develop TV series titles that are game like. Celebrities do just as well as media brands with mobile games: Glu Mobile, a game developer made $74 million from the Kim Kardashian : Hollywood mobile app in 2014 and now plans to license Katy Perry’s likeness for a mobile game this year.